Devlog
- June 11, 2026 by Obistru#permutrix, #devlog, #alpha, #update, #behind-the-scenes, #indiedev, #tech-art, #procedual-generation, #color-theoryHello everyone! Today’s Permutrix update focuses on making the editor feel cleaner, denser, and easier to use. The previous layout had too much spacing in several areas, which made the workspace fee... Continue reading

- May 21, 2026 by Obistru##Permutrix, ##devlog, ##alpha, ##update, ##behind-the-scenes, ##indiedev, ##tech-art, ##procedual-generation, ##character-generator, ##color-theoryToday’s Update: Readability Fixes and Better Multi-Asset Selection Today’s update is smaller in scope than some of our recent feature-heavy releases, but it smooths out several rough edges that we... Continue reading

- May 14, 2026 by Obistru#Permutrix, #devlog, #alpha, #update, #behind-the-scenes, #indiedev, #tech-art, #procedual-generation, #character-generator, #color-theoryHey everyone~~ My heart is going doki doki because I’m finally writing my very first patch notes! 💖 For this patch, I cleaned up some of the ugly UI and FINALLY added the absolute core identity o... Continue reading

- May 03, 2026 by Obistru#Permutrix, #devlog, #alpha, #release, #behind-the-scenes, #indiedev, #gamedev, #tech-art, #procedural-generation, #color-theory, #physicsHello! I’m finally releasing the first public alpha build of Permutrix. Permutrix is a tool for generating diverse visual outputs by combining image parts and layers, and for handling repetitive art... Continue reading


